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Agribusiness and Agriscience |
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Animal Science |
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Animation |
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ANIM 1300 - Animation and the Illusion of Motion 3 credit hours Prerequisite: Animation majors/minors only; others, permission of instructor.
Introduces traditional techniques and history of animation. Explores production from planning to execution. Topics include history, story, storyboarding, timing, 2D animation techniques, and stop-motion animation techniques.
Three-hour lecture plus up to three-lab per week.
Click here for the Fall 2024 Schedule of Classes
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ANIM 2300 - Introduction to Digital Animation 3 credit hours Prerequisite: ART 1610 or ART 1620 . Animation majors/minors only; others permission of instructor.
Two- and three-dimensional computer graphics and animation. Emphasis on the aesthetics and techniques for building, lighting, texturing, animating, and rendering of three-dimensional models to be used in designing and producing three-dimensional computer-generated animations. Includes a broad survey of the process and techniques involved with creating digital media quality three-dimensional animations and techniques and aesthetics incorporated into traditional methods of animations for contrast and comparison.
Must be taken no later than first semester of the sophomore year.
Three-hour lecture plus up to three-hour lab per week.
Formerly ANIM 3300
Click here for the Fall 2024 Schedule of Classes
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ANIM 3040 - Motion Graphics I 3 credit hours (Same as VFP 3040 .) Prerequisites: Admission to candidacy and EMC 1050 with minimum grade of C or permission of instructor.
Aesthetics, principles, and processes of designing motion graphics for video production, broadcast television, film, and the Internet. Emphasizes freedom of expression while respecting diversity of media audiences.
Three-hour lecture plus up to three-hour lab per week.
Click here for the Fall 2024 Schedule of Classes
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ANIM 3310 - Texturing, Lighting, and Rendering 3 credit hours Prerequisite: ANIM 2300 with minimum grade of C.
Continuation of ANIM 2300 for the development of two- and three-dimensional computer graphics and animation. Further understanding of aesthetics and techniques for building, lighting, texturing, and rendering of three-dimensional models to be used in designing and producing three-dimensional computer-generated animations. Introduces the creation and modification of customized lighting models and techniques involved in the compositing of live-action, sound, and computer-generated images.
Three-hour lecture plus up to three-hour lab per week.
Click here for the Fall 2024 Schedule of Classes
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ANIM 3320 - Introduction to Digital Compositing 3 credit hours Prerequisites: ART 1610 and CSCI 1150 or CSCI 1170 with minimum grade of C
History, techniques, and applications of compositing in the areas of film, video, and multimedia production. Broad survey of process and techniques involved with creating composites. Techniques and aesthetics incorporated into traditional methods of compositing for contrast and comparison. Frequent review and discussion of current work from industry will occur in the form of media presentations.
Three-hour lecture plus up to three-hour lab per week.
Click here for the Fall 2024 Schedule of Classes
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ANIM 3330 - Animation and Rigging 3 credit hours Prerequisite: ANIM 2300 .
The development of two- and three-dimensional computer graphics and animation. Further understanding of the aesthetics and techniques for organic modeling, rigging, and animation. Offers greater understanding of complete animation production, principles, and methods.
Three-hour lecture plus up to three-hour lab per week.
Formerly ANIM 4300
Click here for the Fall 2024 Schedule of Classes
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ANIM 4040 - Motion Graphics II 3 credit hours (Same as VFP 4040 .) Prerequisite: ANIM 3040 .
Aesthetics, advanced principles, and processes of designing motion graphics for video production, broadcast television, film, and the Internet. Emphasizes freedom of expression while respecting diversity of media audiences.
Three-hour lecture plus up to three-hour lab per week.
Click here for the Fall 2024 Schedule of Classes
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ANIM 4310 - Animation and Performance 3 credit hours Prerequisites: ANIM 3310 and ANIM 3330 .
Continuation of ANIM 3330 for the development of three-dimensional computer graphics and animation. Further understanding of the aesthetics and techniques for creating animation for film, television, games, motion graphics, and VFX. Serves as additional preparation for the required senior capstone courses and offers greater understanding of advanced character animation production, organic modeling, and rigging.
Three-hour lecture plus up to three-hour lab per week.
Click here for the Fall 2024 Schedule of Classes
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ANIM 4400 - Animation Seminar I 3 to 4 credit hours Prerequisites: Senior standing; .
Part one of two senior capstone courses for animation students. Students will create an original animated short film from concept to production. Emphasis placed on story.
Three-hour lecture plus up to three-hour lab per week.
Click here for the Fall 2024 Schedule of Classes
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ANIM 4405 - Professional Practices in Animation 2 credit hours Prerequisite: ANIM 4310 ; corequisite: ANIM 4400 .
Focuses on preparing Animation majors for the real world job market. Students create marketing materials to help sell themselves to prospective employers. Additional lectures and discussions on soft skills, career planning, and job hunting also included.
Click here for the Fall 2024 Schedule of Classes
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ANIM 4410 - Animation Seminar II 3 to 4 credit hours Prerequisite: .
Part two of two capstone courses for animation students. Students continue work on original animated short film and see it through to completion. At the end of the course, students submit completed films to various film and animation festivals around the world.
Three-hour lecture plus up to three-hour lab per week.
Click here for the Fall 2024 Schedule of Classes
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Anthropology |
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